3man 4.0.6 achievement alchemy AQ40 archaeology Ashes of Al'ar ashtongue deathsworn black temple blackwing descent blue brood of nozdormu BT burgy blackheart c'thun companions crazy darkmoon card dark phoenix debuffs disturbing drak'tharon keep druid farming gnome graphics bug grid handsome hat herbalism heroics hydraxian waterlords Kael'Thas kalecgos keleseth magmaw Maloriak MC molten core mounts Mr Grubbles nature's grace pets potions priest ragnaros rare spawn resto robes singing sunflower skadi soloing talents Tempest Keep Temple of Ahn'Qiraj the nexus tiny flamefly treasure finding potion tree of life trinket tsunami twin emporers UK united nations update utgarde keep utgarde pinnacle vek'lor vek'nilash vial of the sands video violet hold whiptail withers wrath heroics
Ramblings of a resto druid
Soloing heroic UP and DTK
January 31, 2011Posted by on
On the weekend I soloed heroic Utgarde Pinnacle and Drak’Tharon Keep. No surprise that DTK was pretty easy, but h-UP raised a few hairy moments. Trash in both instances was straight forward, so I’ll just chat about the bosses.
I started out in cat form, eager to dps her down as quickly as possible before her air phase. This was probably a bad move, I kind of forgot I’d be stunned during the air phase and would take unavoidable damage from a large sword falling on my head. I’d recommend making sure you are topped up before this phase.
I didn’t actually die, but in hindsight it would have been better to be at full health for the sword. In any case, I killed her in her next ground phase.
He was a simple fight, tanked the adds and him in bear form. Discovered lots of aibilites I didn’t know the adds had because we always killed them so fast at 80. But nothing worthy of wipeage.
This is where things heated up. Skadi’s gauntlet was painful because I had to keep stopping and gathering up the harpoons as I went. The gauntlet adds don’t do a *huge* amount of damage, but you want to be pretty much at full health when you pull Skadi down, so I took it fairly slowly and only took on 4-5 of them at once.
As soon as I had 4 harpoons I positioned myself near the launchers ready for his proximity emote. If I had too many adds up this was messy, as it pops me out of bear form when using the harpoon lanchers. Nonetheless, I ran along and fired each off in sequence and then back to the centre one for a fourth shot to ensure he landed. I then shifted back into bear form and Beserked, to burn all of the adds down while concentrating on Skadi.
Once the leftover adds died, it’s much simpler. His whirlwind still hurts, I had to run out of that, but other than that it was just self healing through his melee and poison bolts.
Ymiron was a challenge. The first time I attmpted him, I had him at about 1% when I died.
He has two abilities that you need to watch for. Firstly Dark slash, which halves your current health. Needless to say, the first time he did that I freaked out. He seemed to do it about once per active phase. Don’t panic, as long as you keep yourself on enough health to wear his incidental damage and Bane, you don’t need to be topped up.
The other ability that may cause you issues is Bane. In 5 mans, we usually did enough damage that we forced him into his RP phases without ever casting it, but soloing him I think he cast it every phase. Basically once he’s buffed with Bane he’ll pulse a shadow damage aura if you do any direct damage to him. That’s not an issue unless you’re on low health, and I always was on low health by the final phase.
One trick I did use was my pvp trinket. I’d brought it with me to try it on Keleseth in UK, so I equipped it and tried it in Ymiron. It will pop you out of the stun he uses when RPing. I got to use it twice by using it on the first and then the final stun. I broke the stun, flipped into caster form and strafed away from him hotting myself. Then I shifted back into bear form when he got close.
Apart from that it’s the usual – kill the ghost adds with aoe (who even knew he did that!?), kite him away from the orbs, and try not to hit him when he’s Baned.
Care in clearing Trollgore’s room; I got a bit carried away by charging in there. I got a bit low on health.
Trollgore himself was a simple tank and spank. I did edge away from his troll corpses to avoid being corpse exploded upon, but nothing too dramatic.
Novos bugged out for me. I’m not sure why, but he never popped his dome, and he remained active all of phase one – spamming frost bolts and blizzards, throwing around curses and calling waves of zombies… as well as the usual 4 crystal handlers and undead from the stairs. Of course, he wasn’t polite enough to allow me to retaliate, he was still un-targetable.
This made the fight more difficult than I anticipated, but nonetheless it was the usual: kill the crystal handlers, offtank the rest of the rubbish, then kill him.
Dread was fine – I was concerned about his fear and his bleed (that won’t go away until you’re topped off) but it wasn’t too bad. I popped Beserk to break his first fear and that also helped burn down the extra raptors that he called. I tanked him well outside his area, but he called them anyway, so I assume I couldn’t avoid them without clearing his whole space. Popped my mitigation and healing cooldowns as I needed them, and he died fairly quickly.
After I killed him I just sat and ate to clear his bleed. Curse my feeble feral healing 😉
Lastly Tharon’ja. Raving, incoherent Tharon’ja. His emotes as usual were his biggest threat. He was the simplest boss in the instance, an easy tank and spank, then dance around as a skeleton, then back to the killing.
And that’s it for soloing heroic DTK. A lot simpler than UP, which I guess is to be expected, but another one to tick off the list. 🙂