Glow's branches

Ramblings of a resto druid

Magmaw drakonid trash

The double drakonid pull just before Magmaw is pretty brutal. I’ve briefly described how we handle them in my Magmaw post here – but as I’ve had a few folk ask specifically how we handle them I thought I’d describe this pull in more detail here.

Excuse the Maths, but this pull is all about the geometry.

We set up in an obtuse isosceles triangle arrangement, as shown below. the Skull and the Cross are the two drakonids, the yellow circles are the radius for the thunderclap; only the tanks and melee should be damaged by this. The red ‘plus’ and blue ‘fire’ is the ranged/heals camp.

Positioning for double drakonid pull

The rationale and details for this positioning:

The drakonids will each charge the furtherest raid member from themselves, and you want that to be the tanks rather than a squishy cloth person. If you set up as shown, the distance between the each drakonid and the other tank is greater than the distance between a drakoid and the ranged group. See below:

Obtuse isosceles triangle

We mark a reliable ranged dps and tell the ranged and the healers “stack on the mark”. It’s important to be fairly tightly stacked, if you wander too far back you may end up further away from a drakonid than the other tank. If you wander too far forward you will start getting damaged by the thunderclap.

When the drakonids charge, they will stun their tank for a few seconds, so healers will need to heal their tanks hard right after a charge. Also, this often brings the drakonids slightly closer together, so the tanks may need to take a couple of steps backwards once the charge-stun wears off, or the range may need to edge back just a bit to avoid the thunderclap.

The drakonids enrage once their parter dies, so we dps the skull mob down to around 15% health, then switch to kill the cross mob (before he gets really cross, har har) and then dps back to skull to kill him quickly. Healers should be aware that skull will be hitting the tank fast and hard at this point, so both tank healers should be healing the remaining tank.

And that’s it! I have a video I took of this last night that I’ll upload once I’m back home from work, but hopefully the diagrams are helpful.

Edit, Video: this isn’t a clean kill, and I screwed up towards the end so my tank dies. And then the other tank dies… but that happens 🙂 Hopefully it will show the positioning and shuffling I talked about above 🙂

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3 responses to “Magmaw drakonid trash

  1. Moonspeaker February 24, 2011 at 12:07 pm

    Does Soothe work to dispel the enrage on these guys?

    • glowberry February 24, 2011 at 12:12 pm

      That’s a damn good question. It certainly works on the trash dragon Maimgor, but not for example on the dwarves before Atramedes when they get ‘bigger and oranger’. I have to admit to crazily spamming my tank instead of exploring this option. I’ll do some research plus try next week 🙂 Anyone else know?

  2. Nardelan February 25, 2011 at 3:16 pm

    Can’t find anything to confirm whether Soothe works, great idea and well worth a try though 🙂

    These mobs can be disarmed however (rogue, prot warrior). One thing to note though, they are temporarily immune to disarm effects after a charge, so the disarm will need to be timed just prior to this ability. This plus tanks popping cooldowns should reduce some of the incoming damage after a charge.

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