I’ve been looking at the changes coming in for druid healing in 4.1, and reading/thinking about how they will change how I heal. So time for some crystal ball gazing.
- Efflorescence has a new spell effect.
- Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
- In addition, Living Seed is no longer a prerequisite talent for Efflorescence.
The combination of the ground clutter and the lacklustre performance of the spell are why I dropped the 6 points from this and Living seed a while back. The new spell graphics are a lot more ground-friendly but more importantly, the switch to this being a smart heal give it a lot more appeal.
Aaand, I might look again at whether I want to push for more haste, especially when I’m purely raid healing. Hitting the 2005 haste break point would mean an extra tick from WG and from Efflo. I’m in a ten man guild, so I’m still not sure whether I’m better off sitting on my mastery oriented current gearing, but I’m looking forward to experimenting with it and seeing what it brings.
I’ll be avoiding those points in Living seed. My usual role in raids is either pure raid healing or offtank healing with splash raid healing, so I’ve found Living seed to be of little benefit in my healing tool kit, and haven’t taken it for a while. It will be nice to get Efflo without LS. 🙂
- Lifebloom’s bloom effect has been reduced by 20%.
I tend to only let Lifebloom ‘bloom’ in emergency situations (or during tree) and currently don’t take any more points in GoTEM than I have to, so I doubt I’ll see much difference here.
- Nature’s Swiftness: When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. If that spell is a healing spell, the amount healed will be increased by 50%.
Ok this is starting to look a bit tastier. I loved NS back in vanilla as a tank saver (omg NS rotations on Maexxna 1.0) but it’s slipped further and further into the doldrums with each increase in tank health. This will give it a bit more bang for buck, especially with my current mastery-focussed gearing. Looking forward to trying this out and having ye olde NSHT macro back on my bars.
- Malfurion’s Gift now reduces the cooldown of Tranquility by 2.5/5 minutes.
- Druids now innately have 100% pushback protection from damage while channeling Tranquility.
Well, this is the big much-talked about change in the druid community. Is the change designed to ‘bring it on par’ with power word barrier? Does this mean it’s our ‘new cooldown’? Does this mean we can say goodbye to a ‘proper raid cooldown’ or tank cooldown? Will it just mean other healers point at the healing meters and cry that we’re ‘once again OP’? Doesn’t it just enhance a very ‘undruidy’ spell that requires us to stand still for 8 seconds?
While there’s lots of speculation about the intent of this, and what it means for the long term future of druids in (especially heroic) raid content, I am actually looking forward to it, and planning where I can use it effectively. The pushback resistance is great, now I can just WG, TQ, WG without deciding whether to slide a barkskin in there. Should be fun 🙂
- Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
- A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.
These are just nice additions. It will be great having another brez in our (10 man) raid, especially as it means I can be rezzed now sometimes, other than as a ghoul!
The raid frames is a bit of an ‘oh, FINALLY’ reaction for me – but I’m still wondering whether us night elves will get our corpses back when we release – and whether we’ll be considered to be ‘out of range’ for that reason. We’ll see.
I’ll be respeccing, probably something like this:
I can see that with this and the shaman changes, Blizzard are looking a bit closer at what the we’re bringing to the table apart from our raw healing output. It will be interesting to see how far they go with that – I’d hate to see a healer homogenisation go too far.
In the short term I’m looking forward to experimenting with a different spec, and hoping it can help our guild push a bit further in our current endeavours.