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AQ40 – 3 man Twin Emps, C’thun

The Twin Emperors: Vek’lor and Vek’nilash

After my solo adventures, Shigeko and Wilson were keen to go in and try defeating the Twin Emperors together. We’d tried pretty unsuccessfully on this pair at 80, so we’d restricted ourselves to AQ40 clears up to the Emps for rep, but stopped there. This time we cleared through to the Emperors, with the aim of getting them down.

We’d read that it was 3 mannable at 85 and were pretty sure we could give it a good shot. It took as a while to nail exactly what to do, the encounter is horribly sensitive to threat changes, but we finally killed them after about 45 minutes of attempts.

Our setup on the pull:

  • on Vek’lor: Shigeko (shadow priest) tanking, accompanied by Wilson (specced resto for this) to heal as needed
  • on Vek’nilash: Glowberry (specced feral for this), self healing as needed

We tanked them in the same spots we tanked them back at lvl 60, against each wall and/or on their starting platforms as best we could to maximise their range.  You do tend to get thrown about a bit but that’s the basic idea. (See below for positioning in screenshots.)

The whole thing is very knife edge. If we screwed up once, they would wander across the room to attack the other tank or Wilson, and therefore stand together, self healing at 30k per second. But we think we’ve solidified the issues into the following rules:

  • Healing is okay on the right mob. When we were on our ‘right’ mob (ie: Glow on melee guy [Vek’nilash] and Shigeko on caster guy [Vek’lor]) we could self heal or have heals applied by a healer (Wilson) without losing our mob.
  • Healing is NOT okay on the wrong mob. When were on the ‘opposite’ mob if we self healed or had healing applied, we would lose aggro to the person who applied the healing. This included hot ticks, VE ticks, feral rejuv ticks, direct heals, anything. This also meant that in the final attempt, I didn’t even melee the transformed bugs while I was in cat/bearform when I was on Vek’lor. if I procced my Leader of the Pack healing, I’d pull aggro on  Vek’nilash from across the room.
  • No dots. If there was a dot up on them at transition, they would head straight back to their person applying the dot. So we totally avoided dotting them at all. I took lacerate off my bars. Otherwise I kept habitually putting it up. That was bad.

So summary: do what you like on your ‘correct’ mob, and gently gently does it on the ‘opposite’ mob.

I didn’t need a healer if I was careful with cooldowns and when to self heal. With the right combination of two classes you could probably duo this at 85.

C’thun

C’thun in comparison was relatively straightforward. We DPSed him down, killing eye stalks as they popped until he was at 0% to enter phase 2 – we got one Eye beam of Death during that time.

We wiped once in Phase 2 because C’thun gets a little upset if no-one is up top and insta-gibs us all. You can’t avoid getting drawn into his body – but we aimed on our second attempt to spend as little time in there as possible, and just throw up instants on the inner tentacles as we aimed for the trampoline out. Apart from that it’s a simple matter of dpsing him down once vulnerable to get your AQ achievement and Brood reputation with just three people.

You don’t need a tank nor a healer for this at 85, as long as you avoid Bad things(tm).

Reputation

We cleared everything in the instance except Viscidus. none of the other bosses presented any difficulty, and as I recently wrote about soloing them I didn’t discuss those in this 3-man post. (Note that for Skeram, I soloed him while the other two waited out of LoS in the entrance trash corridor. You don’t want MCs complicating an easily soloable fight.)

I’d estimate with the full clear of boss kills, one artefact from trash, C’thun’s eye and the multiple tier piece check-ins, I gained about 10 000 rep in one clear. If you weren’t already revered, you’d get more, as the trash is worth rep until then as well. A pretty easy old-school rep to farm if you have two friends that are keen for a challenge (The Twin Emps are a challenge even at 85 for 2 or 3 players, but very rewarding! =D)

Gallery

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Soloing AQ 40

Intro

I’m not exalted with Brood of Nozdormu rep on Glowberry. I wish I could pull across my exalted reputation from my original druid, but alas such is the price of a reroll. Thought I’d have a look and see how much of AQ40 is solo farmable at 80, considering we three manned the first 5 bosses for a few weeks at 80. It’s about 2500 rep for that mini clear – not a bad weekly grind.

I went in with my usual setup – feral spec, 346ish ilvl gear.

Trash

You can mount throughout the instance to move from area to area. Trash has a chance to drop AQ bug mounts, usable only in the instance. There are four mounts to collect; the red one being rare and the subject of a Feat of Strength. All four count towards the Mountain’o’Mounts achievements, and you will definitely get sick of looting the common blue/green/yellow ones 🙂

The entrance trash before Skeram is easy – if your aim is only to grind rep, and you’re honored or below – the entrance mobs respawn every 20 minutes, so if you’re patient you can farm here all week for rep before heading through to clear the rest of the instance.

Trash stop giving rep at revered, but have a small chance to drop Ancient Qiraji Artifact which you can turn in for 1000 rep at any level. While these are a nice bonus, it’s common to do a pretty full trash clear and not get even one of these.

The trash from Skeram on is mainly packs of Vekniss (melee bug-like sillithids) and Qiraji caster types. The  Vekniss guardians are annoying, they have a HUGE knockback that will cause massive fall damage if you don’t position well. Try to stay with your back to a wall and in areas with low ceilings. The Vekniss Borers spawn lots of low health adds when they die. The Qiraji casters are pretty harmless at 85.

The rest of the trash in the instance is silithids/insectoids or battleguards – but they are all pretty harmless. Only the Vekness guardians are truly dangerous.

The gauntlet after Sartura is mostly avoidable at 85 if you’re careful/lucky. Mount up and ride through, staying to the leftish, and avoiding what you can. Just before Fankriss there is a little ramp/platform that’s safe. Kite any aggroed adds from the gauntlet to this spot and AOE them down.

Bosses

Skeram

Easier to solo at 80/85 than he is to do in a small group, because he has no secondary targets to mind control. Just burn him down, when he splits at 75%, 50%, 25% dps his mirror images (that have only 46k health or so) then back to him. Make sure you loot him – it’s the Qiraji Lord’s Insignia each boss drops that you turn in for rep, rather than the kill itself.

After Skeram, to the left, are three dragon NPCs. This is where you check in your Insignia or any Artefacts you’ve found. Also if you pick up the Bindings (or other armor tokens) from later bosses, these are checked in here with idols and scarabs for ‘tier 2.5’ items. All of these check-ins give Brood rep.

Sartura

Sartura comes with three adds that… knockback. You will be very sick of knockback by the time you get to her, as most of the trash groups will have sent you flying. Position yourself against a wall and kill the adds, then her. The knockback is the only dangerous thing at 85. Her scary whirlwind attack that owned us at 60 doesn’t dent at 85, so just make sure you’re safely positioned and she’ll be cake.

Fankriss

This boss was worrying me more than any other, and he was tough. He actually deserved more respect than I ended up giving him, and I almost died at the end.

His cleaves apply a stacking 10% healing reduction on you. Which stacks to 10, so no healing when it’s maxed. It got to 10 fairly frequently for me, but always dropped after a while. It may help to stack dodge gear, not sure. I saved damage reduction cooldowns for when my stack was high, and used healing cooldowns when my stack was low.

Fairly frequently throughout the fight, he’ll teleport you to a corner and web wrap you, surrounding you with a new wave of adds and rendering you effectively stunned. I don’t think that’s resistible, I was web wrapped… a lot. If I was getting beaten on by adds and my stack was high, I’d pop barkskin. He and any other adds will wander over as well to start gnawing on you. I didn’t worry about positioning, you get moved around so much you can’t – plus the time it takes for Fankriss to get to you after a teleport is advantageous – more time for the stack to drop. Once the web fell, I’d swipe/thrash to kill the adds, then back on burning Fankriss.

The real killer here is the same as it always was – the Spawn of Fankriss ‘worm’ adds. You need to quickly kill these as they arrive, or they enrage. An enraged spawn was hitting me for 5-6k a hit, and hitting quickly. I’d decided when Fankriss hit about 10% to ignore the adds and focus on the boss. Bad mistake, and I nearly died. My advice would be to keep switching to the Spawns and killing them as a priority right till the bitter end.

Princess Huhuran

Huhu was a “kill her before I die” experience. Knowing this is how it would roll, I started off in cat form and pushed all my dps cooldowns early. Got her to about 50% before I started to hurt too much and switched to bear. Then popped mitigation/healing cooldowns in sequence, and kept burning as hard as I could. At the end, she died… my stack was high (20 or so) and I was silenced by her poison so couldn’t heal… so I died too. Looooooong run back to get my loot 🙂

Royal family – Vem, Yauj and Kri

After Huhu, I did go back and attempt these guys a few times. I got pretty close, but was getting tired and the OMGMOREKNOCKBACK was starting to wear on me.

This fight is all about Yauj. If you can’t interrupt her heals, then you will never get anywhere. The complications being that she fears, and Kri has a huge knockback, so being able to interrupt is touch and go. On my closest attempt I had her to about 10% before I lost control again.

I started out in cat form for maximum interrupts. I popped berserk early, giving my a dps burst, but more importantly giving fear immunity for 20 seconds. My current feeling is that if I get lucky with knockbacks, I can kill her in that 20 second window, and then it’s a free ride to finishing them off.

Viscidus

I didn’t attempt – I can’t see myself getting 200 frost attacks on him in 15 seconds. I may go back and see if that mechanic is still necessary at 85.

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